Ultimate for Dummies

Movement of the Disc — The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc (“thrower”) has ten seconds to throw the disc. The defender guarding the thrower (“marker”) counts out those ten seconds, called “stall count”.

Non-contact — No physical contact is allowed between players. Picks (where another player/s comes between the defensive player and the person they are marking when they are less than 3yards apart) and screens are also prohibited.

Fouls — When a player initiates cogntact on another player a foul occurs. When a foul disrupts possession (i.e. removes the disk from someone that would have had it, had the foul not occurred), the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone so the disk is taken back to its position before the occurrence of the foul.