Ultimate Rules Insights
1: In or Out?
- The
line is always out.
- The sidelines are not
part of the pitch, they are "out of bounds" and the endzone
line is not part of the endzone.
- Disc:
if the disc touches anything that is out of bounds (e.g. a spectator, the
wall) then it is out and a turnover results. In this case the disc is brought back into play on the
sideline at the point where it went out.
- Catching
on offence: your first "point of contact" after catching the
disc is in or out.
- This means that if, immediately
after a catch, any part of you touches anything that is out of bounds
(the line, ground, wall, a tree) you are out.
- If your first point of
contact is in but your momentum then carries you out of the pitch, you
must return to the point where you went out before continuing play.
- This also means that
if you land with one foot in and one out ("straddling"), you
are out.
- Catching
on offence: Who decides?
- The "player with
the best perspective" makes the call. This is when the honesty required by Spirit comes in. I recommend that if you are sure that
your first point of contact was in or out then you decide, if not then
ask the nearest players (one from each team if you can) and respect their
judgement.
- Don't forget to shout
clearly so that the rest of your team know what is happening!
- Throwing
on Offence: Your pivot foot must be touching inbounds.
- So you can pivot or
reach out of the pitch so long as your pivot foot is touching the
inbounds (and doesn't move!)
- On
Defence: you do not have to be inbounds to touch the disc.
- If you are out of
bounds when you get a block then your team gains possession from the
nearest point on the pitch (not were it went out)
- To
bring the disc back in play when it has gone out you must bring the disc
to the point on the pitch where it went out (or nearest to the point were
a defender touched it) and place your pivot foot at this point. There is no need to wait for the
defence or to 'check' the disc in any other way.
- If the
disc goes out in the endzone then you must bring it to the nearest point
(in a straight line) on the front of the endzone.
- This means that if it
went out the side of the endzone you must take it to the front corner of
the endzone.